/*
 * Copyright (C) 2005 - 2013 MaNGOS <http://www.getmangos.com/>
 *
 * Copyright (C) 2008 - 2013 Trinity <http://www.trinitycore.org/>
 *
 * Copyright (C) 2006 - 2013 ScriptDev2 <http://www.scriptdev2.com/>
 *
 * Copyright (C) 2010 - 2013 ProjectSkyfire <http://www.projectskyfire.org/>
 *
 * Copyright (C) 2011 - 2013 ArkCORE <http://www.arkania.net/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

/* ScriptData
 SDName: Boss_Temporus
 SD%Complete: 75
 SDComment: More abilities need to be implemented
 SDCategory: Caverns of Time, The Dark Portal
 EndScriptData */

#include "ScriptPCH.h"
#include "dark_portal.h"

enum eEnums {
    SAY_ENTER = -1269000,
    SAY_AGGRO = -1269001,
    SAY_BANISH = -1269002,
    SAY_SLAY1 = -1269003,
    SAY_SLAY2 = -1269004,
    SAY_DEATH = -1269005,

    SPELL_HASTE = 31458,
    SPELL_MORTAL_WOUND = 31464,
    SPELL_WING_BUFFET = 31475,
    H_SPELL_WING_BUFFET = 38593,
    SPELL_REFLECT = 38592
//Not Implemented (Heroic mod)
};

class boss_temporus: public CreatureScript {
public:
    boss_temporus() :
            CreatureScript("boss_temporus") {
    }

    CreatureAI* GetAI(Creature* pCreature) const {
        return new boss_temporusAI(pCreature);
    }

    struct boss_temporusAI: public ScriptedAI {
        boss_temporusAI(Creature *c) :
                ScriptedAI(c) {
            pInstance = c->GetInstanceScript();
        }

        InstanceScript *pInstance;

        uint32 Haste_Timer;
        uint32 SpellReflection_Timer;
        uint32 MortalWound_Timer;
        uint32 WingBuffet_Timer;

        void Reset() {
            Haste_Timer = 15000 + rand() % 8000;
            SpellReflection_Timer = 30000;
            MortalWound_Timer = 8000;
            WingBuffet_Timer = 25000 + rand() % 10000;
        }

        void EnterCombat(Unit * /*who*/) {
            DoScriptText(SAY_AGGRO, me);
        }

        void KilledUnit(Unit * /*victim*/) {
            DoScriptText(RAND(SAY_SLAY1, SAY_SLAY2), me);
        }

        void JustDied(Unit * /*victim*/) {
            DoScriptText(SAY_DEATH, me);

            if (pInstance)
                pInstance->SetData(TYPE_RIFT, SPECIAL);
        }

        void MoveInLineOfSight(Unit *who) {
            //Despawn Time Keeper
            if (who->GetTypeId()
                    == TYPEID_UNIT && who->GetEntry() == C_TIME_KEEPER) {if (me->IsWithinDistInMap(who, 20.0f))
            {
                DoScriptText(SAY_BANISH, me);

                me->DealDamage(who, who->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
            }
        }

        ScriptedAI::MoveInLineOfSight(who);
    }

    void UpdateAI(const uint32 diff)
    {
        //Return since we have no target
        if (!UpdateVictim())
        return;

        //Attack Haste
        if (Haste_Timer <= diff)
        {
            DoCast(me, SPELL_HASTE);
            Haste_Timer = 20000+rand()%5000;
        } else Haste_Timer -= diff;

        //MortalWound_Timer
        if (MortalWound_Timer <= diff)
        {
            DoCast(me, SPELL_MORTAL_WOUND);
            MortalWound_Timer = 10000+rand()%10000;
        } else MortalWound_Timer -= diff;

        //Wing ruffet
        if (WingBuffet_Timer <= diff)
        {
            DoCast(me, SPELL_WING_BUFFET);
            WingBuffet_Timer = 20000+rand()%10000;
        } else WingBuffet_Timer -= diff;

        if (IsHeroic())
        {
            if (SpellReflection_Timer <= diff)
            {
                DoCast(me, SPELL_REFLECT);
                SpellReflection_Timer = 25000+rand()%10000;
            } else SpellReflection_Timer -= diff;
        }

        DoMeleeAttackIfReady();
    }
};
};

void AddSC_boss_temporus() {
    new boss_temporus();
}
